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Coed Beach 6's Rules

COED Beach 6’s

A. Roster, Substitutions and Free Agents
• Teams must submit a complete player roster by the first week of the season. Players not on this roster are not considered members of your team.
• If a full team is present (6 players who are officially registered on your team) teams are not permitted to use substitutes.
• When a team is short players (less than 6 players) individuals not registered on your roster are permitted to play, provided they are not registered on another team’s roster.
• Players who substitute for you team are not considered members of your team, but rather “Free Agents” and may play for other teams in the league.
• These free agents remain free agents until they have played 3 weeks with one team, at this time, they become a member of this team and are no longer considered free agents. Therefore can no longer play for another team.
At the same time, this “Free Agent” may waive their right to be registered for that team, hence, not be eligible to play in playoffs. The “Free Agent” may continue to play for any team for the remainder of the season considering above restrictions.
• Teams may use as many free agents as required in order to have a full team for each game (6 players).
• Free Agents are not permitted to play in the playoff rounds. However, individuals who have played three weeks for your team and are no longer considered free agents may play.

B. Protocol
• MINIMUM two females on the court at all times. MAXIMUM 4 males. Games may be played as long as minimum numbers of females are satisfied.
• For matches played with 5 players (minimum two females), “Ghost Player” applies:
a. serve is defaulted when the Ghost Player ‘s turn to serve (loss of serve and a point is given to the other team);
b. when the Ghost Player position rotates to the front row, only two players are considered as front row players; and
c. should the sixth player arrive during the game; this player must occupy the Ghost Players’ position on the court for the remainder of that game.
• Teams are required to call their own violations, and are expected to be honest and foster a high level of sportsmanship at all times.
• Questionable calls will result in a reserve.
• Rotation of players is required. Players must rotate service.
• Teams will switch sides at halfway thru the match - 1 switch/game.
• Games must start at the designated scheduled times. Games will start on time as long as teams have the minimal number required.
• If Teams default a fine of $50/match will be assessed to that team.
• Unlimited substitutions can be made at any point in the game during a stoppage
• Each team receives one time out per set
• Each game will be played to a determined number of rally points with a cap (i.e. 25, cap 29).
• Rock, Paper, Scissors or Ball Spin will determine sides and service at the start of a match.

C. Playing the Ball
• A player is ALLOWED to complete an attack‐hit using an “open‐handed tip” or by directing the ball with the fingers.
• A touch on the block counts as one of the three contacts allowed per team. (The blocking person will be allowed to hit the ball again).
• When digging a hard‐driven spike or serve it can be double‐hit and momentarily lifted. A hard‐driven spike or serve is the only occasion a double‐hit will be permitted.
• The ball can be played with all parts of the body.
• The ball may be set over the net.
• The ball may be set on a serve.
• A player may only have one toss per serve attempt.
• You may not attack or block a serve.

D. Net Play
• You may go completely under the net into your opponent's court to play a ball as long as there is no interference with the opponent.
• A ball can be played back to one’s side of the net if it has crossed over the net, under the net, or outside the antenna as long as a team has one or more contacts left.
• Players may not touch the net at any time during a “playing the ball” motion.

updated: 23 May 2014

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